One thing i noticed when i took over a planet is that i kept all the buildings on the planet, including the capitals, so now i had double capitals, does that capital still give me a bonus and has anyone else noticed this?
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#1
by Citizen Franco fx - 5/19/2003 11:06:27 AM
Yes I noticed this when I picked up a minor civ planet with a mfg capital. You do keep the bonus plus any other assets that the planet has.
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Interesting, i didnt know that. I should definatly take ove the Scottlings in my game now, they are pumping ships out like no tommorow, even though they only own 3 star systems, they must have some nice bonus going.
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The minor races do not appear to follow the same production algorythms as the player and (allegedly) the major race computers do. Try this. Start new games until you get one where there is a minor race very close to your homeworld, so you can watch them grow from the very beginning (when they have like 100 pop.). Build a fighter or a corvette or something and get ready to blow up their ships. Wait until they build their first military ship. Blow it up. The next turn, they will have another. Blow that up. The next turn, they will have another. Blow it up. This will continue until the point where it becomes very apparent that the planet cannot possibly have the resources necessary to do it. Yet mysteriously, if you STOP blowing them up, they will not accumulate... they stop building them. It's like they want to have one defensive ship there at any given time, and get it for free.
-Drake
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yeah ive noticed that also when i try to invade, they just keep building ships
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I've done this in older versions- the newly aquired planet will finish the capital, and suddenly you've got two. In newer versions, it'll reset the project before it's completed and change it to 'Nothing', thus fixing that little bug of building two capitals.
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