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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Selling Trade Goods
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by Citizen Scott Drummonds - 5/20/2003 12:50:38 PM

If you sell a trade good to one of your opponents, how long does he have it for? Forever? Is there any way to stop letting him use it? It would seem that the value of trade goods far outweighs any one-time payment deal that you can negotiate for a game on a huge galaxy.

Scott



       Posted via Stardock Central
#1  by Citizen Henrik Sthl - 5/20/2003 4:25:14 PM

Forever. Still, it is often worth it to sell it to him (them), since you get an immediate and noticeable economy boost which you may use to outproduce and outdistance your enemies. It really doesn't matter if you shared that +20% morale bonus with the AI:s if you already have 2x as many planets as the largest of them...

                    
#2  by Citizen Polaris2200 - 5/22/2003 7:15:08 PM

Here's what confuses me about Trade Goods though: Can you sell them only once or do you have a chance to sell them to every Civilization you come across? And once you sell it, you DO lose the effect it had on your own civ right?

      
#3  by Citizen Threonine - 5/22/2003 7:42:22 PM

No... that is exactly why trade goods are worth it. I mean, for what they cost, most of them aren't all that great if you only look at what they do for your empire. However, you do have the ability to sell them to any (or all) empires that you choose, so you could, in theory, get every one of the major and minor civs to buy it from you, each of them offering a really hefty price. And you can continue to use it even after you sell it. And no, they can't sell it to anyone else.... that's the advantage of actually building the things. One other caveat: once you sell it to them, they get it for the rest of the game...... even if they later go to war with you.



        Posted via Stardock Central
#4  by Veteran fsk5809 - 5/23/2003 12:21:30 PM

A more specific example:

At the start of the game, research medical theory and basic environmental control. You now can lease aphrodesiac for something like $600 + $10/month. You can turn around and sell the aphrodesiac to the other 5 majors + minors for $200+ apiece (or maybe some tech). You get back your $600 and more right away. You're stuck with the lease payments, but 5 years into the game, $10/turn isn't going to be noticable. I find that the game's outcome has been decided long before I've paid off the lease.

If you're worried about the AIs getting too powerful, don't sell the Aphrodesiac to whoever's in 1st. You can use your trade goods to even the balance of power.

Now that you've made money off aphrodesiac, you should be able to fund at 100% until you get Diplomacy (diplomatic translators) and Trade and Nano-Metal Composition (Frictionless Clothing, Tri-Strontium Steel).

                      
#5  by Citizen Freddybear - 5/23/2003 12:28:07 PM

"sell the aphrodesiac to the other 5 majors + minors for $200+ apiece (or maybe some tech)."

If you go for 20 bc/turn deals, you should get around $1000 for any of the Trade Goods. More if you get Diplomatic Translators first.



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