Does it make it worthwile to colonize class 14's or 13's now? also it you eventually get soil/hab/terr/terraformer how many extra planet classes will you get for say a class 15? and are those extra values worth all those abilities points that could go to something else like econ or sensors?
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IMHO for the cost +5 PQ is well worth it while +7 is not. What +7 gives you that +5 doesn't is really instant gratification, i.e. you only start to see the effect of +5 when combined with terraforming on PQ<20 worlds whereas +7 gives you a bonus of 1 upon colonization for PQ15-19 worlds. However, after soil enhancement and habitat improvement get built (my first 2 build items anyway) then there is only one difference, for PQ 15 worlds +25 gives 18 while +27 gives 19. You wind up with the same PQ for all other worlds with +25 or +27, and that includes PQ 12-14 worlds too. Not worth the 5 (or 4, can't remember) extra points +7 gets you in the startup, which for me usually go to speed and economics.
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How about maxed-out diplomacy? It seemes overpowered to me.
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Yea, at some point (even on Bright, somewhat) the AI is just like "Oh look, the hoo-man has some pretty numbers, isn't that special... No trade for you!"
But I haven't tried max diplomacy, so I wouldn't know... I have tried max pop growth, though, and that was incredible
I'm currently addicted to +2 speed, however...
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My current game on painfull, with maxed diplo + populists, works just fine. All alliens are at war, I am a leader in every single cathegory, picking up weaklings when that suit me.
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#10
by Citizen Franco fx - 6/16/2003 12:44:56 AM
I have been playing with + PQ and it seems to work out well on small and tiny. I'm not sure about using the +PQ to colonize 13-14. You can get the PQ 14 to 17 with SI and HE but the influence is always super low like 2 or 3. They flip quick in a high difficulty game, or so it seems. They better be well within your sphere of influence.
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