I'm terribly new to GalCiv.
I find many components of it irritating like I think it should have done the Moo2 idea of fleets transferring between systems instead of a more arcade style view ala GalCiv.
But none the less the game is pretty sweet anyways and i'm getting used to it.
One thing I don't as yet get, is why does an enemy who has the same class of ship as me always seem to have HIDEOUSLY more Hit Points than I do?
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Yeah i don't really want to play military conquest all the time primarily cos in other games thats all it boils down to in the end.
But it just seems that in GalCiv if you've got a weak military and somebody should declare war on you no matter how cool you are economically and politically you'll get wiped away in a matter of 50turns.
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Could somebody contact me on ICQ 24449033
or MSN Email
i need a favour from somebody.
Very quick one.
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I haven't won yet using military conquest
As Solitair said, the strategy is to actively stop those who would wage war upon you from doing it. Trade is good, bribes is good, alliances is even better.
My favorite least expensive strategy is to build up defense in all my systems and sit tight. I build some battleaxes that are maxed out on defense thanks to starbases and planetary improvements, and I just wait for the enemy to come in and attack. After I've broken up his first 2 attack waves of 10 ships or so, I call him up and offer peace, and he'll take it, many times giving me money for it as well (assuming you're good diplomatically).
That's on lower levels though (intelligent and below)
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#10
by Citizen Franco fx - 6/3/2003 10:23:03 PM
Defensive ships.
As a non-agressive player, I am still stuck on defensive ships but you are probably right. When I started playin SMAC I built armored units but the better I got at the game the less I cared for armor. The attack bonus is so strong, the armor just isn't worth the credits and a passive defense usually lost the game anyway.
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