One further hint for those as dense as me. Don't try the no military/cultural conquest strategy if there's a minor civ in your home sector. Despite having the Carinoids in my home sector I was doing quite nicely, trading my way to tech superiority, when they got taken over by the Arceans. Next turn the Arceans demanded that I hand over my starbase that I'd started building up with cultural modules. Oops.
#26
by Citizen NewfyScotian - 6/14/2004 1:33:15 PM
I was doing quite nicely, trading my way to tech superiority, when they got taken over by the Arceans
I try to have combat transports ready to take over the minors or any other major that is about to kick the bucket. This way I get the planet.
After you get the planet transfer colonists from your worlds to that world to give it a good start on population. This will increase income via taxes and your population will increase faster.
This will also increase the culteral value in that and surrounding sectors.
I try to have combat transports ready to take over the minors or any other major that is about to kick the bucket. This way I get the planet
Thanks, I wasn't paying close enough attention to have prepared some transports. The Arceans had some battleships and transports in the neighborhood that had been on their way to attack the Yor. They made peace with the Yor and attacked the Carinoids the next turn.