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How do you maintain focus?
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by Citizen Stofsk - 6/18/2003 12:50:38 PM
Hello, everyone.
My question relates to the feeling of apathy that sets in after a couple of hours of playing... ie, you don't care what's going on in the greater scheme of things, you just want the game to end so you keep on sending ships here and there - unfortunately, this inevitably results in you neglecting the strategic concerns for your empire.
I think this is particularly relevant to games on Large galaxies and above, but the one I'm most interested in is gigantic size - because I haven't attempted it yet.
So what I'm asking here is: what small (or large) things can you do to maintain your focus? And I'm not just talking about scoring a victory - one way or another, victory is assured. I mean keeping your awareness of what's going on around the map, which Starbases need support, which need modules, what colonies should get what etc... Eventually someone will win (you or the computer), but what makes a Stunning Victory? What makes a CLEAN victory?
Part of strategy gaming depends on having a plan... what do people plan for, and how do you plan it? Do you think of contingency plans - all you need is one unexpected Bad Event or Space Shark to come in and spoil your day - so how do you protect yourself against it?
Should you play for an hour, go away and relax, then return "fresh"? Should short-term/mid-term/long-term goals be put down in writing before you even start a new game? How important are the start-up ability points? Should you focus on one particular trait, or spread yourself out a little?
Especially on gigantic sized (!) maps, where the area is so huge, the whole task of 'galactic domination' might seem too daunting. Do players here look at the macro scale, or the micro? Short, or long term?
Some examples: naming stars (for prod/capitals, ship prod, frontier worlds etc) so you know instantly what star does what; naming starbases, for resources, or location (Galactic North-West) or a particular mission (battle stations, repair stations, trade stations, etc); naming ships (does anyone even bother?)... there are other things you could do, I'm sure - just can't think of any right now...
I hope I'm making sense here. I'm interested in hearing everyone's views, as I think this is an important topic. It also happens to be vague as well...
Incidentally, has anyone here thought of doing a strategy guide? Or collaborating to write one up?
Well, I think this post has gone on long enough...
Cheers,
Stofsk
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#3
by Citizen Franco fx - 6/18/2003 4:30:36 PM
The only time I tend to lose focus is when victory is certain and it is just a matter of time. I start looking for a quicker way to end the game. If I am 85% to a culture victory and beyond human is just a matter of researching the techs, I may try to end it with an Alliance victory. I will usually cut off all production and hit the turn button a lot. I try to keep doing the things that will win faster like upgrading sb for culture. When it get boring in the end game it also may be a signal to move up in difficulty.
I have never had a conquest victory since that is not my style of play but it is hard to lose focus when you are in a war.
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I just keep playing until such time as I feel a new game would be more interesting. Like vincible, I tend to start a new game when I know victory or defeat is inevitable. If I know I can win with a long war (plenty of help is always available) I can do without the war so I just start a new game.
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#6
by Citizen Stofsk - 6/19/2003 12:19:14 AM
Interesting views, from everyone. Personally, I like to finish what I start - win or lose, I want it to happen.
"...it is hard to lose focus when you are in a war. "
Ah, no, it is EASY to lose focus when you are in war. Especially if you don't have the will to fight it, or the intelligence to win it. (look at history, recent or ancient)
My most recent game had me at war with 3 majors and 1 minor. I didn't want to fight the war, but was pressured into it by my "Allies." No will to fight = loss of focus. I ended up winning the war (they were on sub-normal AI; I started the game as an experiment and didn't stop) but most of the time I didn't care what was going around me - I just wanted the game to end. So I just ended up clicking the turn button repeatedly, waiting for my slow arse battleships to arrive at the scene and dispense some "rough justice." I was so apathetic I just wasn't paying much attention, and therefore when I won it didn't feel like a win because of some innovative strategy (the baddies were on sub-normal) it just felt like a non-event.
The difficulty isn't the issue (he says, never playing anything harder than normal...). Because I was apathetic and the AI was sub-normal, I should have won much sooner than I did. The reason why I didn't is because I lost focus.
Anyway, thanks everyone.
Stofsk
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So I am not the only one who loses focus in a war. I want a peaceful game so I tend to supply someone else with the stuff to put down my enemies.
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#10
by Citizen GenKnight - 6/19/2003 12:47:36 PM
I don't know if this will help you focus more but you could try "other" abilities/political orientation just to see what the differences are in your game. Being oppressed more or less by other civs? How quickly is your influence/economy growing/shrinking?
Up your level of play? Decide that you WANT to win and not the computer?
My problem is that I probably get a little addicted to this game and a few others that I play. Passion, baby. The energy is there being hooked up to the computer and I just want to get to the end and win, sometimes ignoring the hours and not really minding the T&E. If the game is too hard or too easy is when I have issues.
I take the game in stages. First I colonize, make trade goods, build freighters and usually stop by the time someone wants to kick my ass. Tomorrow..
Then I build my military up and stop or eradicate the oppressor(s). Break because this takes me a couple of hours.
Then I look at the pitiful cultural influence I have [had] and start to correct this while building economy and techs leading to the Dreads.. Break.
Strategy time. How are the relations around the galaxy? Anyone allied together? Who is fighting who? If some small major is getting pounded by a larger major do you help him out covertly? Or do you join in because you know his planets are going to fall to someone and it might as well be you? Warfare for me is usually a civ at a time and then a break (marriage and working at a job has advantages and disadvantages).
For me when one or two civs are left its time for more strategy. Attack, become an ally, and/or generate cultural and money? All the while (just learning this) trading with the minors the goods I've developed (a priority) or techs, specially when new minors "appear". Oh yea, taking out a minor civ that decide they want to fight me thru some sort of allaince with a major.
Maybe because I'm an accountant the minimal minutia (sp) of Gal Civ doesn't bother me. However, these types of thing are inherent in TBS games as opposed to RTS, where you are constantly engaged with warfare/upgrades/economics.
My goal is to get quicker to whatever end strategy I use at increasingly higher levels...and not let the computer beat me. Oh, and more medals!
[Message Edited]
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