Lately I have been trying an "expand like hell" early game strategy and sell anything to finance this expansion and subsequent basic development of my colonies. I find I can get up to 3100bc selling a system to a minor (who will then try to colonise the rest of that sector giving the added bonus of depriving the other majors of expansion opportunities). I want/need money right now to keep spending on an overextended empire at 100% so I can get those soil enrichment and banking centres in ASAP so my empire can then pay its way. I also want/need strong minors who can fend off the other majors without too much help from me AND I want their money before the Drengin or Altarians can extort it from them. I have very little tech to sell at this stage and I really don't want to sell anything that gets the AI closer to building diplomatic translators which I can not yet build because I my spending is at 75% military and 25% science until I have every system I can get then I can build social and TGs.
Does anyone else sell planets early on to finance growth?
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I like to give or sell a system right in inside my territory so I can set up multiple starbase enhanced trade routes. Umh, all of my trade routes going from my juiciest system to that one system with lots of trade enhancing starbase modules along the way means plenty of money. These are very short but very rich trade routes which are easy to defend and sometimes not likely to be attacked much. They are particularly defensible if both systems are in the same sector which is what I often do.
I find long trade routes get interrupted too much and pay less because they are can't be enhanced along the entire tade route. I can't see that the diplomatic benefits of trading with other majors is worth the reduction in trade revenues. (Being able to support an extra twenty battleships is more of a diplomatic bonus than a trade route).
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I've only sold planets to create accidental allies.
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