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Fusion power and anti-matter plants
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Both of these facilities increase your planets economy by 5% but are they worth the expense? I usually build them to speed up production of constructors.
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#5
by Citizen Gengsta - 7/28/2003 3:43:54 PM
On tiny, small, and normal, production enhancers everywhere is fine. Every little bit makes a large difference. You end up needing the rapid construction for constructors, etc.
On large, I recommend staying away from the fusion power plant for your lower PQ planets. The 3 maintenance cost is high for the benefits, and you don't really need that additional produciton capacity since you should have many planets. Also the 20% increase is a smaller increase on your total production capacity.
On huge and gigantic. You should have enough planets that for 14-16 starting PQs, you might want to stay away from production enhancers all together. For 17-18, you might want some produciton enhancers, but that is still optional. The extra production and investment on social programs doesn't pay off.
For 19+/20+ starting PQs, pile it all on. It all depends on the planets you have.
And here is some of my reasoning:
With a few number of colonies, your primary income should from trade routes. Since you want to develop these trade routes thoroughly, it is a good idea to be able to churn out as many constructors from your planets as possible. The increased income from your trade routes will more than cover the growing difference between tax income and outlays. In a war the ability to outproduce your enemy will be very helpful - every point matters. For social development, the additional production will help you up that population and increase trade income.
For a moderate number of colonies, your income will be half and half, taxation and trading. Trade income isn't as important and probably won't cover the difference between taxation and outlays if production enhancements are everywhere. Build them at your most productive planets so that you get the most benefit for the maintenance cost.
For a large number of colonies, your income will primary be taxation. Trade will definitely not cover the gap between taxation and outlays if production enhancements are everywhere. If you want to construct wonders and trade goods effectively, your best bet is to concentrate your production centers to a few selected planets - otherwise you'll produce them too slow. You can't afford these structures everywhere, so choose productive colonies and build them there - where the most number of military ships will get built. Militarily, ship production should be centered at colonies with shipyards, etc. The other colonies should build constructors, sensor drones, colony ships, transports, etc. - only in an emergency some offensive ships.
Military construction and Social development agree on the same conditions - concentrated production centers. So unless, it's streamlined research time, this process works to the benefit of the empire.
[Message Edited]
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