I am just starting this game and was wondering what people build on their planets when the game starts.
It's all just a little overwhelming and I am clueless as to what is good and bad. (Note: I am aware, of course, that it depends on your strategy for the game)
Thanks in advance
| |
|
That's a good question, Count Zero, as there are stuff that you should never build. Not sure whether you are also referring to military builds but for social builds check out Gengsta's post here Link
| |
|
Generally I build lots of constructors on the military side and anything that increases research and/or influence on the social side. It's worked for me, I hope it helps you.
| |
|
I've found that for the first few turns, the fastest expansion comes from setting government spending to 100%, taxes to 50%, military spending to 100%, and building only colony ships and a few scouts. This will end up producing a great many colony ships in the first few (10-20) turns.
Taxes can be lowered later to encourage population growth..
| |
|
|
|
|
Manufacturing Center is only useful if your overall spending is at 100%; it allows you to spend more.
| |
|
Grand Admiral Sherbert -- I disagree emphatically with your strategy of building " . . . anything that increases research and/or influence . . . "
These drain the economy with little benefit early on IMHO.
I build
a) anything zero maintenance (bank is a pure boost!!!)
b) econ and morale boosters
soil enhancement
bank
entertainment network
habitat
embassy
mf center
fusion
antimater
During the time I am heavy on the industrials morale is tricky, but once I am through I can snag most of the remaining trade-goods / wonders, etc.
then the big bang for the buck improvements . . .
stock market
stadium
economic exchange
transporters
terraforming
During the middle segment I will build (sometimes rush-build) news network, multimedia centers, etc on my lowest morale planets to allow me to keep my tax rate up.
Then I go for all the research and computing buildings, while setting my best planets on starship improvements now that I can afford them. Lastly I pick up the little guys like news network and orbital hospital, and cultural exchange center if I am pursuing a cultural attack.
I always build MF centers, because I spend most of the game at 80%-100% tax and 100% expenditures.
Cheers!
| |
|
Grand Admiral Sherbert -- I disagree emphatically with your strategy of building " . . . anything that increases research and/or influence . . . " |
|
I have shanged somewhat. I, too, get the zero maint improvements first, but my research structures are still high on my build list.
| |
|
|
|
LDiCesare
hehe -- can you say ctl-n!!!
| |
|
|
|