by Citizen Basmas - 8/15/2003 6:13:21 AM
Hi there,
In my current game the entire universe wants to kill me and is harder, stronger and bigger than me but 2 races left their capital undefended- bar a couple of transports/colony ships. Using my 20+ attack transports (UP event which I think more then any other changes the game) I launched a surprise counter attack and got these two systems.
Aside for losing a nice planet would the empires have got extra disadvantages from this? Are they more likely to accept peace after losing this world than another of the same class?
I did eventually get peace with one them, who then declared war the next turn as the alliance member was still at war, bloody annoying but never mind.
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Good question....I'm not at all sure what exactly makes the AI tick in peace negotiations. There is surely a connection to military strength, and apparently to past wars (blocking continuous milking), but other things like your morality seem to play a role also. However, I dont think it goes directly down to star system or capital level. Capturing a capital is always desirable though....thats usually their most productive system so its a big hit. If the impact is not direct, then indirectly you'll have better changes anyway as you are then in relatively much stronger position.
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The manual states that losing your capitol might lead to catastrophic events like the breakup of your empire but I've not personally seen that.
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Aside for losing a nice planet would the empires have got extra disadvantages from this? |
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Taking a race's homeworld supposedly has several potential concequinces, including the possibility of the race breaking into three seperate empires. I can't think of any occurances of this in practice, however.
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A friend told me that he took a big morale hit when he lost his home system (around 20%). Hasn't happened to me, so I can't say for sure, but that would certainly explain other planets breaking away.
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Taking a race's homeworld supposedly has several potential concequinces, including the possibility of the race breaking into three seperate empires. I can't think of any occurances of this in practice, however. |
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this has happened in about 10 of my games. It only happens to the poor Drengins (for me). On a side note: is there a way to switch which planet is your capital (cause some games earth is a bad planet and id prefer it to be on a higher PQ one or maybe in a better location.... earth always seems to be a border territory for me)?
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chris, noticed you are still playing 1.04. Consider upgrading to the latest 1.05.
Black_Shade, nope. Humans are apparantly too emotionally attached to Sol to relocate. Aliens get to do that though.
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(#5 - Black Shade)
On a side note: is there a way to switch which planet is your capital (cause some games earth is a bad planet and id prefer it to be on a higher PQ one or maybe in a better location.... earth always seems to be a border territory for me)? |
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(#6 - Ray the Wanderer)
Black_Shade, nope. Humans are apparantly too emotionally attached to Sol to relocate. Aliens get to do that though. |
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My understanding was that the AI's capitol changing was an unintentional effect of something else.
Also, if you capture another race's homeworld, it appears to keep the homeworld status, even if the old race no longer exists. I haven't looked to see if that causes any unusual influences that could be related to this question.
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My understanding was that the AI's capitol changing was an unintentional effect of something else. |
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No I'm pretty sure they do it intentionaly. And that they were designed to do so.
[Message Edited]
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