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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Do starbases have effect outside the sector?
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by Citizen PJ_ - 8/16/2003 4:16:25 PM

Do starbases have effect outside the sector? I was under the impression that they didn't, but then I saw two resources (+5% economy and +5% research) in a sector that had no stars in it and a fleet of AI constructors on the way to claim them, so I assume they must be usefull. Is their effect global after all?



                       Posted via Stardock Central
#1  by Ambassador Ray the Wanderer - 8/16/2003 7:45:04 PM

Mining modules have empire wide effect.

Military, Production and Trade modules affect the sector the SB is in.

Cultural modules affect the home sector and the sectors surrounding it.

                        
#2  by Citizen musicfan55 - 8/16/2003 8:54:54 PM

And to add to what Ray said . . . The cultural modules exert a 100% effect in the sector and 20 or 25% effect in adjacent sectors (I can't recall which ). For example, one completely decked out culture mod starbase will give +343% influence in the sector with the starbase and about +70% to +85% influence bump in adjacent sectors. You can build lots of starbases.

Rick
[Message Edited]

                          
#3  by Diplomat Arturus Magi - 8/17/2003 1:37:56 AM

And to add to what Ray said . . . The cultural modules exert a 100% effect in the sector and 20 or 25% effect in adjacent sectors (I can't recall which ). For example, one completely decked out culture mod starbase will give +343% influence in the sector with the starbase and about +70% to +85% influence bump in adjacent sectors. You can build lots of starbases.


In addition to these notes, the increased local culture in those sectors still spreads as with normal culture sources, causing an additional compounding of the local culture in the process. A single sector could concievably influence the entire galaxy, given enough cultural starbases in it's vicinity.



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