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However, you can type in any amount you want on the months line to extend it out as far as you want. |
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Yes, but I can't seem to reduce the per turn outlay any lower by increasing it above 100 turns. Maybe you can't buy for more than 100 turns but can sell for more than 100. Got to test that out.
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Hell, that's a great tip! I don't recall reading that in the manual. Thanks Ray, Lothmorg, and B
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Hmmm. Maso. That's right ... nevermind.
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Lothmorg - are you having a go at me? Sure, I may not play at Maso, but I still like to consider and try new stuff. The Metaverse is not made up exclusively of Maso players, you know....
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Yes, but I can't seem to reduce the per turn outlay any lower by increasing it above 100 turns. Maybe you can't buy for more than 100 turns but can sell for more than 100. Got to test that out. |
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I can confirm this. I found I can't buy anything cheaper at more than 100 turns but I could sell at more than 70000 turns.
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No, Wild Wombat, I was just recalling that on maso you can forget trading for money for any length of time. I was not "having a go" by any means.
Thanks Ray. That is good to know.
[Message Edited]
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#34
by Citizen Mr Pink 7 - 10/22/2003 3:03:46 AM
You trade your tech for their money over a number of turns. You get more money by trading over time than you would get if you asked for it in a lump sum, that is why they are calling it intrest.
There is nothing you can do on Maso that you cant do on other dificulty levels. It is the aliens that are restricted, not you. As a matter of a fact this strategy isnt viable on maso because the aliens value money so much on thatlevel.
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