is it worth it to have more than 1 starbase per sector?
do their bonuses stack?
if they dont stack , is there any reason at all to build more than 1 starbase in a sector?
im confused at this.
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Yes, the bonuses from starbases stack. I commonly build more than one trade starbase in a sector to get as much from a trade route as I can. You may have been reading the thread over on the Galactic Forum entitled "Palace Magic". There are differing views on whether building one starbase with all influence modules or several starbases with some of the influence bonuses is better.
Hope this helps you out!
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#2
by Citizen Warman-mx - 9/11/2003 1:25:25 PM
thanx a lot.
so i guess that it also applies to military bonuses.
that is great to know
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so i guess that it also applies to military bonuses |
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Yes, as far as I know they all stack but there a few caveats.
On other threads there is discussed a law of diminshing returns for maxed-out factories starbases (the modules that bump military and social production). About two (or three if high PQ) maxed out factory modules starbases per sector will do the job.
In the thread Theoden mentions on the forum side, it appears about 4 party palace + cultural max module SB (7 constructors each IIRC), really do the job for a culture bomb strategy.
For defense, the first one is a +5 defense but then you go to +2 or +3 for a while before you get to the really big defenses.
On trade starbases, the sky is the limit but after putting over 100 trade starbases in a sector once to max trade income, there is a burn-out factor in constructor management. . Hope this helps and good luck gaming.
Rick
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check out my Palace Magic thread in the standard forum
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can you put more than one starbase on a single square? Ive seen mention of this but I cant do it.
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I believe the multiple SB's in a single square was a bug that has since been fixed.
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#8
by Citizen Mortu - 9/11/2003 7:03:12 PM
I cannot plop more than one starbase: The next constructor upgrades the xisting one when told to build new starbase while in a square with an existing SB. Now I wonder what if you have a SB and a Terror Star in the same square?
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I have one question about trade+ and speed+ starbases. If you have a trade route and some speed+ when it moves, one turn may equal say, 5 turns on the trade route because of the speed+, do you only get income related to one turn? I've never actually sat down and tried to figure it out admittedly. I'm too lazy
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#11
by Diplomat TheoLeo - 9/14/2003 11:27:19 AM
You should NOT build +trade and +speed starbases in the same sector. |
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fsk - are you sure about this?
All my trade bases also have speed maxed. My bases are built in adjacent sectors so all the sectors the mini goes has 50% trade bonus. I even built trade bases in AI space. I am currently building a 2nd trade base in all my sectors. I get over 2400bc/turn now.
Why should speed matter if all sectors the mini goes has trade bases?
Isnt trade is good for mid-games and alliance/tec
h wins?
Are there diminshing returns for trade bases?
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#13
by Diplomat TheoLeo - 9/14/2003 3:44:15 PM
Joq - I have 8 trade routes between 2 sets of planets -1 set is between sectors 1,12 and 13,12 - a straight line. Are you saying I am better of having 12 trade bases in sector 1,12 vs 1 in each sector along the route? I never did the math so I dont know. (I do have planets and bases in six adjacent sectors)
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Are you saying I am better of having 12 trade bases in sector 1,12 vs 1 in each sector along the route? I never did the math so I dont know. (I do have planets and bases in six adjacent sectors) |
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If you have speed boni in any of the starbases along the route, yes. The idea is to keep the ship in sectors with Trade boni. There are two ways to do that: you can line the entire route with Trade starbases, or you can put Trade starbases in one or two sectors, then fill them with Speed modules as well, so that the ship just bounces between the sectors with Trade boni.
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#16
by Diplomat TheoLeo - 9/15/2003 10:06:23 AM
I will try trade bases in new huge game. This morning, I verified cultural bonus accumulates: the 3rd party palace tripled my bonus from 400k to 1.3 million in Sol sector I always thought the cultural and trade bonuses were crippled like the manufacturing bonuses. now i know better.
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You should NOT build +trade and +speed starbases in the same sector. You put your +speed in the sectors where you DON'T have a trade starbase, so the mini-freighter spends most of its time in the sector with the +trade starbase. If you calculate it right, you can get your mini-freighter to spend almost all its time in the same sector.
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I actually found this to be entirely incorrect. I built a 2 sector trade route the other day, with speed+ and trade+ bases in the same sector (in my home sector). I waited until the freighters were in my home sector on the return trip before building EXACTLY the correct number of speed+ updates to ensure that they would make one complete round trip each turn. Now, every turn gets me 300+bc per freighter so it worked out pretty much like I thought it would. Getting the timing right for the speed+ bases was a pain thought.
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I find it simpler to just have a +trade and +speed starbase in every sector along the trade route except your home on. I do this for three reasons. First it gives me a bonus all along the route. Second it serves great strategic value as now I can send ships up to that AI or that area in a hurry. Basically use it as a highway. Third, everything else takes too much micro-managment. Just kill them all ready!
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#19
by Diplomat TheoLeo - 9/15/2003 2:52:37 PM
I find it simpler to just have a +trade and +speed starbase in every sector along the trade route except your home on. |
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Wiley - if I put multiple +trade +def +speed bases in AI sectors, do they get annoyed? I know Cultural bases makes AI angry but not sure about just trade.
2+ trade base needs no speed (just def) - all that matters is to max time mini is in sector.
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Only culture bases annoy AIs.
You can even sneak a few culture boosters into a trade booster base without them noticing.
[Message Edited]
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#22
by Diplomat TheoLeo - 9/15/2003 7:17:16 PM
Trade bases dont - good way for tech win
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I never put def on my starbases. Just don't be at war if you could lose something. |
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It is impossible to avoid war with sharks and pirates and they will often go for your resource starbases. That basic defense of +5 for only one constructor seems a pretty good value when there are hungry sharks around.
Rick
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