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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Resources-Life force??
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by Citizen Epokhe - 9/22/2003 1:16:53 AM

In the manual it says that there is this life-force resource which should raise the PQ.Is this true or is it dismissed in the name of game-balance?I haven't seen one.
Thx..

          
#1  by Ambassador Ray the Wanderer - 9/22/2003 1:57:23 AM

It's out of the game because it was thought to be too unbalancing.



                         Posted via Stardock Central
#2  by Citizen Epokhe - 9/22/2003 8:10:26 AM

Ah,Ok.Umm.I want it back--now.

          
#3  by Ambassador Ray the Wanderer - 9/22/2003 8:43:08 AM

Some modders tried to revive it but apparently it's not possible. Too bad.



                         Posted via Stardock Central
#4  by Citizen NewfyScotian - 9/23/2003 1:21:21 AM

Some modders tried to revive it but apparently it's not possible.


I always wondered about that. The last time I looked at the manual online it was still in there.



                          
#5  by Veteran Lord_StarPilot - 9/23/2003 1:25:15 AM

I'd settle for a PQ +1% anomoly that only appears once in a while (say, 1 per size of the galaxy in levels)

                    
#6  by Veteran vincible - 9/23/2003 1:42:04 AM

I'd settle for a PQ +1% anomoly that only appears once in a while (say, 1 per size of the galaxy in levels)


There's a mod in the library that does that. "Abandoned Terraformer" by Parable.

                        
#7  by Ambassador Ray the Wanderer - 9/23/2003 2:13:03 AM

I always wondered about that. The last time I looked at the manual online it was still in there.


The online updated manual still has the progressive party and the life-force resource and possibly other minor errors.



                         Posted via Stardock Central
#8  by Veteran Disciple777 - 9/23/2003 8:50:31 AM

Could be nice to have it implemented for games with higher level of difficulties, like masso.

      
#9  by Veteran fsk5809 - 9/23/2003 5:11:51 PM

Wasn't there a rumor of a life-force resource that improves diplomatic ability? Wasn't that proposed for the 2nd (non-free) expansion?

The problem with a +PQ resource is that even +10% would be a huge advantage for whoever got it. On the other hand, every AI should be going all-out to control it, so it could be interesting...

                      
#10  by Veteran Lord_StarPilot - 9/23/2003 5:16:52 PM

Vincible, it's PQ+2% in the library, isn't it? But it would then be a common anomoly, and I bet that having PQ+50% in a huge galaxy might cause you to go to zero in scoring due to "cheating". Just a guess, but I've gotten +80% to soldiering easy from just anomolies... that's why I was suggesting it be very rare... in a huge or gigantic or extreme sizes, you might be able to harvest enough to gain a +5 or +8%... which would be useful, but not let you turn PQ10 worlds into "worthwhile" ones, yes?

Have you tried that mod in the Library? If so, what have your experiences with it been?

                    
#11  by Veteran vincible - 9/23/2003 6:03:59 PM

Never tried it since I thought it would be too unbalancing, and because I've barely been able to play for the last month or so. The description says its "uncommon" though, which could mean many things.

You could probably download it and mess with the text file to adjust the frequency and to change the bonus to 1%. I'm sure some of the people on the mods forum could tell you how to do it if it isn't obvious. I've never looked at an anomaly mod before so I can't give you any advice.

                        
#12  by Citizen Jexal - 10/14/2003 4:59:34 PM

Yeah I gotten class 36-40 planets before but after a lot of work (soil enhanment,habit imporment, and terraforming.



                       Posted via Stardock Central
#13  by Citizen laserjet - 11/20/2003 1:23:33 PM

maybe they are just so rare that they are coming to extinction an from now on they can be called "artifacts"(or maybe the precoursers used everything up???? )
[Message Edited]

        
#14  by Veteran eradicus - 11/20/2003 6:18:42 PM

The PQ mod works properly and doesnt cause anomalous scores.I use it in all my games.An example of an unbalanced mod would be something that the ais don't know how to use or the ai setting is set really low in the mod so human player will always get it first.

                      
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